Back to glossary

Development

WebSocket

What WebSocket is and why it matters

Definition

WebSocket is a communication protocol (standardized as RFC 6455) that provides full-duplex, persistent connections between a client and server over a single TCP connection. Unlike HTTP's request-response pattern, WebSocket enables real-time, bidirectional communication - allowing servers to push data to clients instantly. WebSocket is used for live chat, real-time dashboards, collaborative editing, gaming, and streaming data feeds.

How it works

HTTP works like a letter exchange: the client sends a request, the server sends a response, and the connection closes. For real-time features, this means the client must constantly poll the server ("Any new messages? Any new messages? Any new messages?"), which is wasteful and introduces latency. WebSocket opens a persistent connection that stays open, letting either side send messages at any time.

A WebSocket connection starts as an HTTP request (the handshake) and then upgrades to the WebSocket protocol. Once established, messages flow in both directions with minimal overhead - just a few bytes of framing per message, compared to the full HTTP headers on every request. This makes WebSocket efficient for high-frequency updates like stock prices, live sports scores, or multiplayer game state.

WebSocket connections require different infrastructure thinking than HTTP. Load balancers must support persistent connections. Server memory scales with the number of concurrent connections. Reconnection logic is essential because connections drop (mobile networks, server deployments). For most applications, a library like Socket.IO or a managed service like Pusher handles these complexities.

How 1Raft uses WebSocket

We use WebSocket for features that require instant updates: live chat, real-time collaboration, and live dashboards. In a hospitality project, WebSocket powers real-time order tracking for kitchen and front-of-house staff. We typically use Socket.IO for broad client support or native WebSocket with a reconnection wrapper for lower overhead. For simpler real-time needs, server-sent events (SSE) can be sufficient.

Related terms

Related services

Next Step

Need help with WebSocket?

We apply this in production across industries. Tell us what you are building and we will show you how it fits.